i write for inner peace.
The magician picks up his deck of cards and searches for significance. He signs his name across the face of indifference for recognition, in an effort to be seen and remembered. He travels through the deck searching for himself, lost in the anonymous shuffle of faces and numbers and symbols.
His ambition propels him to the top: he is king of the hill, his act a perfect 10, winner of the jackpot and ace of his trade. He found his queen, and then three more. He found himself the wild card- the fool traversing in circles only to end up where he started. He becomes lost; a number in a paper chase; a puppet in a box. He is discarded and forgotten.
Into the hands of a new shuffles, he submits. His moment arrives- he is brought back to the top, for all to see, and in those fleeting seconds the room fills with praises. His work finished, he is guided back beneath the shuffling currents like a wave into the ocean from which it came. To everyone's surprise, he transcends the top to move beyond himself, changing colors, being in two places at once: a disposable member of something greater that somehow sticks together through every sharp movement the guiding hand subjects them to.
He is an extension of those hands. If he is seen and remembered, glory to those hands. If he is found, thanks and praise to the one who found him. If he gets torn, and put back together, may his worth be validated. If he gets buried in the deck and somehow rises out into the air, praise be to the riser and redeemer and not the magician by himself.
The magician, significant in his insignificance; a word on a page in a book chosen at random; a numbered card that will someday become dust, concealing infinity at the pips as the hands and blood beneath conceals the sacred heart, conceals the holy night.
Child of Light
In the game, you can fly. Performing a good set is akin to flying- to piloting an entire audience to uncharted, unimaginable destinations. You also get to play music on a flute that turns villains (hecklers) into good guys.
Platform: PS3, PS4, Xbox 360, Xbox One, PS Vita
IMO: 4.5/5 stars
Killer is Dead
This is walk-around magic for high-profile corporate clients that throw you into grinders. Prepare to fight/perform surrounded on moving bullet trains, mansions on the moon, narrow hallways, and in imperial palaces. You can pretty much get through the entire game doing the same combo/routine a thousand times. You also get to wear a cool suit.
IMO: 4/5 stars
Life is Strange
You have powers- you control/manipulate time! How is that not what you do in the moments before the magic happens, to an audience’s thoughts and feelings as you see them through a set. Some moments last forever, some are a blur- all depending on you, making for very dramatic video game performance. Your power changes the course of your life, and the entire game’s outcome is decision-based- pick a fate, any fate, and control it!
Platform: PS3, PS4, Xbox 360, Xbox One, PC
IMO: 4/5 stars
Soul Calibur (all of them)
One of the moves is called Heaven’s Monument: after being knocked down, you push yourself off the ground with your bow staff toward the sky, and descend onto your opponent’s head/mind in a powerful recovery strike. Improvisation, awareness of opponent, knowledge of repertoire: if performing magic is a martial art, Soul Calibur is the reason. Find your character, fighting/performance style, weapon/prop of choice, and practice unto mastery. The game is a jam session that never ends.
Platform: PS1, Dreamcast, Xbox, PS2, PS3, PS4, Xbox 360, Xbox One
IMO: 6/5 stars
The Move Unseen
A blog for magic.